﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Boom.Navigation;

namespace Boom.GameObjects
{
    public class Fire:Animation2D
    {
        public Fire(Game Mygame, ref Texture2D Texture, Vector2 Position)
            : base(Mygame, ref Texture, Config.TimeFire / 5, 40, 40)
        {
            this.Position = Position;
            Enabled = true;
        }
    }
}
